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 Lilly the ivory warrior

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Lilly

Lilly


Posts : 942
Join date : 2011-03-15

Lilly the ivory warrior Empty
PostSubject: Lilly the ivory warrior   Lilly the ivory warrior I_icon_minitimeWed 19 Feb 2014, 20:16

Name: Lilly El Satellizer
Class:Paladin
level:3
Exp:850
age: 22
Height:5'5
weight:120
bust: 36c
Eyes:brown
hair: Light brown
skin:white
Race:human
Alignment: Lawfull good
gold :0

Language: Common, Celestial,Elven

HP:31
AC:16
Touch AC: 10
Initiative: 0
Grapple: 0
Base attack bonus: +3


Attributes
Str:20
Dex:10
Con:10
Int:10
Wis:10
Cha:15

Saves:
Fortitude:3
Reflex:1
will:1

Human Race feats:
1 extra feat at 1st level.
4 extra skill points at 1st level and 1 extra skill point at each additional level.

Class Features:
Weapon and Armor Proficiency
Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell.

Smite Evil (Su)
Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.

At 5th level, and at every five levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: The Paladin, to a maximum of five times per day at 20th level.

Divine Grace (Su)
At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Lay on Hands (Su)
Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn’t have to use it all at once. Using lay on hands is a standard action.

Aura of Courage (Su)
Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects.

This ability functions while the paladin is conscious, but not if she is unconscious or dead.

Divine Health (Ex)
At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.

Feats:
Improved Initiative
Benefit
You get a +4 bonus on initiative checks.

Toughness
You gain +3 hit points every lv.

Investigator
Benefit
You get a +2 bonus on all Gather Information checks and Search checks.

Language:
Common
Celestial

Skills:
Concentration (Con):0
Craft (Int):0
Diplomacy (Cha):9
Handle Animal (Cha):2
Heal (Wis): 2
Knowledge (nobility and royalty) (Int): 2
Knowledge (religion) (Int): 2
Profession (Wis):0
Ride (Dex):2
Sense Motive (Wis)

Weapons:
Longsword 1d8
Armor/shield: Breastplate +5 AC
Shield, light steel +1 AC

Bio:
Family
Father: Amon- location unknown.
Mother: Kalila- deceased
Brother: Dolen- location wandering
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